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Old Aug 23, 2006, 07:19 AM // 07:19   #61
has 3 pips of HP regen.
 
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Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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I prefer my good old echo/diversion combo, I don't think spamming a bonder with diversion has ever failed to drop the gate, unless I'm getting hammered by a ranger or something.

What works best on bonders, other than that... NR/Tranq, disenchantment spirit, things to keep their blessed signet down (complicate, ignorance, rust/prism), energy denial, energy degen, etc.

It's much easier to just shut them down and send them running than it is to try directly combatting their unstoppable uninterruptable heal spam.

WOP is actually one of the more easily-countered actions. Just bring soul feast.
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Old Aug 31, 2006, 09:35 PM // 21:35   #62
Frost Gate Guardian
 
Join Date: Apr 2006
Profession: W/Mo
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lol when I play luxon I total beat the crap out of the poor kurzicks, and there are 2 skill i like to thank to, Boon signet, and gaze of contempt,


I love divine boom, and vigrous spirit plus one more enchant to make me gain 6 energy every cast of boon signet, using boon signet is a boon prot's dream true, huge, i mean huge amount of energy coming in. There was once I kept all 7 other team member alive and me being the only monk. but healing touch on turtle is what owns. since turtle wont run away like warrior chasing enemy, healing touch heals almost 200+ hp(50 original, 110 divine favor + 73 boon) so its really easy to keep it up. as u keep turtle alive, game is a breeze (2 shot ko for anyone in the area).

But gaze of contempt is what wins the game 3/5 time, i time when the turtle is about to attack, remove all of the bond anyone can put on and total destroy the bonder.


When the monk choose to follow the dark side of necromancer magic, he is all but fallible
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